

There were strange and beautiful brains to explore in this telekenetic platformer, and lead character Raz quickly stole every player's heart. It did end up releasing as an Xbox exclusive under Majesco, and it was worth the wait. It was originally scheduled to be an Xbox exclusive published by Microsoft in the early years of the console before the business of video games got in the way. It was the first game from Double Fine, the studio that LucasArts legend Tim Schafer started after going out on his own. Psychonauts went on quite a journey before it was released in 2005, near the end of the original Xbox era. Burnout 3 is just as much fun today as it was in 2004, despite its now-aged graphics. Road Rage mode – in which the goal was to cause as many of your opponents to crash as possible – was a sadistic sport, while Hot Laps challenged you to complete perfect runs at 200mph with almost no margin for error. Instead, it was a pillar of the entire game. The star of the show, of course, was Burnout's Crash mode, and Burnout 3: Takedown is where developer Criterion realized it was more than just an afterthought. That subversion made it unlike any other driving game that's been made before or since. It is a near-timeless racing game that's more about smashing the other cars than it is about avoiding and zooming past them. Burnout 3: Takedownīurnout 3 had no unique connection to Xbox in any way, but that's OK because it was simply sublime and belongs on this list. MVP Baseball 2005 will never be forgotten. And it did all that with gorgeous (at the time) graphics and stunning, lifelike animations. But back on Xbox, it got everything right: hitting, pitching, fielding, and baserunning.

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In fact, long after EA abandoned it, the mod community kept MVP 2005's rosters updated on PC, and dedicated fans continued to play it for many years.
